DigalySoftware
~ Loves Gaming & Media =D ~
Update: 30 july 12:31 (GMT+1)
- Added OGG Sonic Advance 2 boss battle music by GEORGERW1 that's less chip-tuney and more fitting to the SRB2 world.
- Added a specific level element to each boss battle, rocks for GHZ, slime for THZ and water for DSZ.
- Still need to add water that floods the room to the highest jumping block in DSZ boss.
- Removed boss spikes for the boss of GHZ
This update also replaces the post with the new screenshots and the new download, of course.
*Oh and, if you can defeat the THZ boss (MAP06), you deserve a crown and 1000 chocolates.
It turned out a bit difficult in my opinion, but it's possible.*
Hi there!
I've come across the idea of creating Sonic Advance styled boss battles with the bosses and textures of SRB2, and with the third dimension too, of course.
For this, I made 3 new maps (MAP03, MAP06 and MAP09), made a long rectangular sector, added a floor scroller with carry objects and a Sonic Advance-ish speed where you have to be in running state to get to the front. Added some rings and the boss of course with what they need like waypoints and such.
I've also added the Sonic Advance boss battle music and disabled thokking for Sonic. Finally, I made the map title to show just "BOSS BATTLE" with the NoZone=1 and act=0 level header parameters.
When you play this, it might look finished, but you'll notice that the Sea Egg is easier to defeat than the THZ one. Also, the water for the Deep Sea boss battle was bugged somehow (kills the player for whatever reason), so I disabled the FOF for now.
I still mean to add some features that the zones have, such as slime in the THZ boss battle and water of course in the Deep Sea one.
Screenshots (wip download below):
(WIP)Download[MediaFire]:
http://www.mediafire.com/?1rcscuq044q069j
- Digaly
- Added OGG Sonic Advance 2 boss battle music by GEORGERW1 that's less chip-tuney and more fitting to the SRB2 world.
- Added a specific level element to each boss battle, rocks for GHZ, slime for THZ and water for DSZ.
- Still need to add water that floods the room to the highest jumping block in DSZ boss.
- Removed boss spikes for the boss of GHZ
This update also replaces the post with the new screenshots and the new download, of course.
*Oh and, if you can defeat the THZ boss (MAP06), you deserve a crown and 1000 chocolates.
It turned out a bit difficult in my opinion, but it's possible.*
Hi there!
I've come across the idea of creating Sonic Advance styled boss battles with the bosses and textures of SRB2, and with the third dimension too, of course.
For this, I made 3 new maps (MAP03, MAP06 and MAP09), made a long rectangular sector, added a floor scroller with carry objects and a Sonic Advance-ish speed where you have to be in running state to get to the front. Added some rings and the boss of course with what they need like waypoints and such.
I've also added the Sonic Advance boss battle music and disabled thokking for Sonic. Finally, I made the map title to show just "BOSS BATTLE" with the NoZone=1 and act=0 level header parameters.
When you play this, it might look finished, but you'll notice that the Sea Egg is easier to defeat than the THZ one. Also, the water for the Deep Sea boss battle was bugged somehow (kills the player for whatever reason), so I disabled the FOF for now.
I still mean to add some features that the zones have, such as slime in the THZ boss battle and water of course in the Deep Sea one.
Screenshots (wip download below):
(WIP)Download[MediaFire]:
http://www.mediafire.com/?1rcscuq044q069j
- Digaly
Last edited: