SamTheHedgehog2024
Member
Pls say yes
Everything said here is correct. Will 2.3 have good compatibility with 2.2 mods? Probably not.It's quite ordinary for major updates to break compatibility with mods made for older versions, so I wouldn't get any hopes up otherwise. I'd expect character mods to have issues with scripting, possibly incorrect sprites displaying for various states, etc. Levels might kind of work but anything done completely custom might not work correctly, pure script mods like momentum changes and the like will probably barely work at all, and anything that includes its own sprites in general will display incorrect colors if the new version of SRB2 changes the in-game palette.
To maintain compatibility with old mods they would have to specifically go out of their way to not change anything that might cause a compatibility conflict. In all honesty though, I'd expect this not to be their main priority. It would be more important to make the game the best it can be, not preserve compatibility with mods created for outdated versions. Maintaining compatibility of mods with newer game versions is the community's responsibility, not STJr's.
pallete's
I don't mean to nitpick too much or derail the thread, but I do want to quickly point out that while palette and pallet are both real words, they mean completely different things. Just a heads up for the future to avoid confusion.pallete
Oh ok sorryI don't mean to nitpick too much or derail the thread, but I do want to quickly point out that while palette and pallet are both real words, they mean completely different things. Just a heads up for the future to avoid confusion.