Why is there an addon limit?

clairebun

Community Noise Maker
Sonic Team Junior
Holy s**t that's a huge increase
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Also I thought that the mod limit was removed because I never thought to put sixty-five thousand five hundred thirty-five files.
The limit is strictly for technical reasons. 65535 is the maximum number allowed in 32-bit operations.
 

Lamibe

Member
In 32-bit operations :dramahog:

Well it's still a number of mods that can't be reached as the OS may complain before so it can be considered as removed
 

Chezi

Chili Dogs
Holy s**t that's a huge increase
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Also I thought that the mod limit was removed because I never thought to put sixty-five thousand five hundred thirty-five files.
It essentially was removed because that’s the max number that can be read ingame

Edit: oh Cobalt already said that lmao
 

◄Lionhart►

Average SRB2 Enjoyer
The limit is strictly for technical reasons. 65535 is the maximum number allowed in 32-bit operations.
Me on my way to load 65535 mods:
the-flash-flash.gif
 

lnferno

Blazing Creator
I mean, if it was 32-bit, you could load 2 billion mods, but I think 65535 is effectively no limit still, LMAO.
 

MK.exe

The one and only!
Kart Krew™️
2.2.10 has a bigger addon limit but skins are still capped at 32 according to changelog
 

Ace Dragon

Member
For those wanting to load 65k mods. Good luck with that, because even if you found that many you will likely crash the game (either from running out of RAM or from the mods conflicting with each other).

What is the community record for loaded mods without breaking the game anyway?
 

SpongeSonicGuy(?)

You're buttery.
For those wanting to load 65k mods. Good luck with that, because even if you found that many you will likely crash the game (either from running out of RAM or from the mods conflicting with each other).

What is the community record for loaded mods without breaking the game anyway?
At this point? Likely 1000.
 

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