This appears to be a pretty common issue with the OpenGL renderer. It has a reputation for adding holes in places they shouldn't be. You can try moving the vertices of your bridge around a little bit to fix it, but I wouldn't worry about it as long as it looks correct in the software renderer.
Thanks! at this point I've decided to just remove the platform to the left to make it a jump. I mainly use OpenGL so my level may look better in that renderer and I didn't want any issues.
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