super silvex said:NOOOO NOT THE LOOPS, slopes ok but loops have been out since 1991 and they have been fine.
mikesword221 said:If STJR does make a SRB3 (99.9% chance it won't happen) then they might use ZDoom or GZDoom.
Agreed. Why would they go back to DooM for The Final Blast? If it ever happens?Nomekop said:Just Code an Engine from scratch for srb3! *shot shot and shot*
10 years of work on this engine
You had to spoil the moment - .-Ice said:super silvex said:NOOOO NOT THE LOOPS, slopes ok but loops have been out since 1991 and they have been fine.
Um... Loops require slopes.
BlueZero4 said:Starting from GZDoom means no FOF support. At all.
DashFox2007 said:Also, I'll Begin, Photoshop?
Add slopes to the SRB2 engine and you get the best raycasting engine in existence. Seriously, I think that's the only feature that would be missing because as far as I know, every other feature made into a raycasting engine ever is already in SRB2. It's just way extremely powerful already.Mystic said:Obviously, lots has changed since then in Doom ports, but our hacked up version of Legacy is good enough for our needs, if not anywhere near as pretty.
Mystic said:Doom Legacy was chosen, because, at the time, it had the feature set we needed most. Floor over floors, and believe it or not, the best internet netcode at the time. Obviously, lots has changed since then in Doom ports, but our hacked up version of Legacy is good enough for our needs, if not anywhere near as pretty.
Ice said:Wasn't the build engine available at the time? I'm pretty sure it supported FOFs and slopes.
SSNTails said:Ice said:Wasn't the build engine available at the time? I'm pretty sure it supported FOFs and slopes.
Build does not support FOFs, those catwalks in Duke3D are a hack like the 'bridges' in ZDoom are.