Banjo268
Certified Bonified Idiot
Not sure how many people are familiar with the game SM64ex coop, but it essentially allows you to play sm64, with, well, coop.
The original game is longer being worked on and is currently being lived through Coop Deluxe, a fork of the game with new feature and QoL changes. The linke to the site is here. I highly recommend checking it out, it's alot of fun.
But this is under SRB2 Discussion, and I wanna pose a question: why can't the MS have a non-port fowarding option like Coop Deluxe has? In both the OG Coop and Deluxe editions of the game, they have a standard port forward option, but also a "CoopNet". It's essentially a free server for those who wanna host their save online without the hassle of port forwarding. So I ask, why hasn't SRB2 been able to do this? Is it an engine problem? Or something we haven't figured it out? I find it really cool that Coop Deluxe has a way to host without getting technical, and with issues I've had in the past, and others have also had, I wonder how come we can't figure something similar out?
The original game is longer being worked on and is currently being lived through Coop Deluxe, a fork of the game with new feature and QoL changes. The linke to the site is here. I highly recommend checking it out, it's alot of fun.
But this is under SRB2 Discussion, and I wanna pose a question: why can't the MS have a non-port fowarding option like Coop Deluxe has? In both the OG Coop and Deluxe editions of the game, they have a standard port forward option, but also a "CoopNet". It's essentially a free server for those who wanna host their save online without the hassle of port forwarding. So I ask, why hasn't SRB2 been able to do this? Is it an engine problem? Or something we haven't figured it out? I find it really cool that Coop Deluxe has a way to host without getting technical, and with issues I've had in the past, and others have also had, I wonder how come we can't figure something similar out?