Galefox said:
I really haven't been here long enough to really see some of the RPs so that was a bit new to me what Kuja said, that some were stupid. Now I'm curious to see what exactly he meant. I, myself, have seen some pretty ridiculous RPs on games so I can understand though.
While I don't have any logs of them anymore (some other people here might), basically I can emulate the style of these RPs okay:
<player1> lol im sonic
<player2> lol im tails
<player1> im waiting lets go
<player3> im attacking you what do you do
<player1> i go super sonic and you cant hurt me lol
<player2> lets go beat eggman
<player3> hes robotnik, dumbass
<player1> lets go eat some chili dogs lol
<player2> yay i love chili dogs
Now, this may sound bad, but this is actually much better than the real thing, as hard as that can be to believe. I don't know why, but our community just brings out the worst in the Sonic fanbase in this regard.
Galefox said:
That does make sense since our names aren't displayed above our heads like on most other games. While we're on the 'color' subject, what's the point of the 'none' color? It just looks green to me. Though that's a little off-topic, I guess. I'm just curious if it effects the gameplay in some other way.
The none color just doesn't apply a color change, which is why it turns green, as the original image in the game's data is green. If you set it to none, it won't have a color to make the spindash color trail and the little graphic behind the thok, either.
Galefox said:
I basically agree with Faw up here. Having a few servers set aside for mature and serious RPers couldn't be such a bad thing and they're probably only RPing on the game BECAUSE it's a game that offers a really nice Sonic feel. Plus we really don't have anywhere else to go besides chatrooms and those are kind of boring. So I do think some exception could be made but it's really just up to whatever the creator wants so maybe that idea could be some reality someday.
While this sounds good on paper, there is an issue with the "mature and serious" part. Part of what makes role playing work is the trust between the players involved to try to play by the rules of role playing. This is true for all kinds of role playing, from chat rooms to Dungeons and Dragons. When you introduce a new player to a D&D game, it's important that the new player manages to fit into the game without ruining the mood. If you're playing a serious role playing game and your new friend just keeps doing silly things like attempting to make a rat-flail, it won't be fun for anyone. D&D works because everyone in the game is trying to keep the game going in the tone for the whole group.
However, role playing on a public master server doesn't work like that. You get people joining and leaving the game at all times, and you get a bunch of people who don't know how to role play attempting to do so very badly. Even if you somehow got a good role playing group going against all odds, it would take almost no time at all for new people to join the game and ruin it. It would be like playing Dungeons and Dragons in a public dining hall and having random people off the street with no knowledge in how to play D&D sitting down every 5 minutes to play. There's just no way that you would have a good role playing experience like that.
I like role playing. I play Dungeons and Dragons every Tuesday at a friend's apartment, and we have a blast. However, I know full well the implications with public role playing servers on the master server, and the results are a bunch of retarded children running around pretending to be Sonic, very, very badly. That's not a good role playing environment for anyone.
If you would like to role play in SRB2, get your friends together and set up a server off of the master server, and join via IP address. Not only will you get to do what you wanted to do, you'll have a much better experience because you won't have retards joining your game every 5 minutes. I'd say that's definitely worth the extra hassle of doing it the old fashioned way.