742mph My work is never done yet Sep 29, 2016 #3 Prime 2.0 said: I'm fine with this. Click to expand... It's definitely not a big problem, but it seems weird considering that all of the player's other movement abilities are disabled at that time.
Prime 2.0 said: I'm fine with this. Click to expand... It's definitely not a big problem, but it seems weird considering that all of the player's other movement abilities are disabled at that time.
Blaze The Cat Member Oct 3, 2016 #4 Does the game impose PF_FULLSTATIS when you exit a level? Because if it's a fault in PF_STATIS ...
Monster Iestyn Fangtastic Retired Staff Oct 3, 2016 #5 Jump-spin-activated Whirlwind Jump isn't affected by stasis flags... nor is a bunch of other jump-spin effects IIRC.
Jump-spin-activated Whirlwind Jump isn't affected by stasis flags... nor is a bunch of other jump-spin effects IIRC.