Compiled for SDL version: 2.0.4
Linked with SDL version: 2.0.3
Setting up SRB2...
M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_StartupTimer()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Program Files\2.1\srb2.srb (6214 lumps)
Loading main config from C:\Program Files\2.1\srb2.srb
Added file C:\Program Files\2.1\zones.dta (962 lumps)
Loading main config from C:\Program Files\2.1\zones.dta
Added file C:\Program Files\2.1\player.dta (526 lumps)
Added file C:\Program Files\2.1\rings.dta (444 lumps)
Added file C:\Program Files\2.1\patch.dta (94 lumps)
Added file C:\Program Files\2.1\music.dta (171 lumps)
I_StartupGraphics()...
NOTE: Under SDL2, all modes are supported on all platforms.
Under opengl, fullscreen only supports native desktop resolution.
Under software, the mode is stretched up to desktop resolution.
0: 1920x1200
1: 1920x1080
2: 1680x1050
3: 1600x1200
4: 1600x900
5: 1366x768
6: 1440x900
7: 1280x1024
8: 1280x960
9: 1280x800
10: 1280x720
11: 1152x864
12: 1024x768
13: 800x600
14: 640x480
15: 640x400
16: 320x240
17: 320x200
Current Video Mode
320x200 at 16 bit color
Stored in system memory
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
HU_Init(): Setting up heads up display.
Number of console HUD lines is now 5
executing config.cfg
Unknown command 'cpuaffinity'
Unknown command 'gr_coronasize'
Unknown command 'gr_coronas'
Unknown command 'gr_dynamiclighting'
Unknown command 'gr_staticlighting'
Unknown command 'splats'
Default resolution: 1280 x 800 (16 bits)
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.srb added 2975 frames in 231 sprites
player.dta added 163 frames in 1 sprites
rings.dta added 431 frames in 18 sprites
patch.dta added 1 frames in 1 sprites
Added skin 'tails'
Added skin 'knuckles'
R_InitColormaps()...
Number of Extra Colormaps: 6
S_Init(): Setting up sound.
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Entering main game loop...
I_StartupKeyboard()...
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.1.18 (May 12 2017 16:20:29 a1f5caeb)
Added file ./mod/music_remade.wad (34 lumps)
34 digital musics replaced
No maps added