When a map is a tad big, SRB2DoomBuilder can't create a valid Blockmap lump in the level wad; and, if I'm not wrong, this has some side effects.
My level pack has currently 7 maps, the biggest one has ~29000 FU x 29000 FU wide and it's the only one that doesn't have a blockmap lump. The 2nd one has 26000 FU x 16000 FU wide and possesses a blockmap lump though.
I'd like to know, say, which is the limit in which DB is able to create a blockmap lump.
My level pack has currently 7 maps, the biggest one has ~29000 FU x 29000 FU wide and it's the only one that doesn't have a blockmap lump. The 2nd one has 26000 FU x 16000 FU wide and possesses a blockmap lump though.
I'd like to know, say, which is the limit in which DB is able to create a blockmap lump.