What would you want in a new Sonic Boost Formula game if one was in development?

Classic sonic, green hill & chemical plant, classic enemies, etc...
Gotta agree that Green Hill (not the Green Hill-like zones like Emerald Hill or Seaside Hill) was a bit overused... I got more hyped by Angel Island in Mania's intro personally.


As for Classic enemies it was fine to see Orbinauts and those monkey back in Adventure so I wouldn't mind them.


The Egg Pawns on the other hand are a bit overused in the serie...
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top