http://mystic.sepwich.com/srb2wad/wadinfo.php?cat=pack_sp&id=2
No, you are not seeing double, I've actually just released a demo of my new level pack, Acid Missile. Currently only at 9 maps (compared to Mystic Realm's 52 maps), the pack has 3 Zones in it, as well as a final boss map. You'll notice that MAP11 is missing; well that's because I haven't made it yet. Like I said, this is just a demo; I still have to make changes to the levels currently in it, as well as make Waterfall Valley 2. But, even though it isn't complete, at least you have something new to play other than Mystic Realm :P
Like the older versions of Mystic Realm, this pack just adds more levels after CEZ3. WVZ1 is MAP10.
Feel free to leave any comments or suggestions.
KNOWN BUGS:
* Collecting emerald tokens in WVZ1 will cause the game to crash when you exit the special stage because MAP11 doesn't exist.
* The area with the waterfall going into a death pit in WVZ1 can cause consistency failures since I screwed up on making the water current.
No, you are not seeing double, I've actually just released a demo of my new level pack, Acid Missile. Currently only at 9 maps (compared to Mystic Realm's 52 maps), the pack has 3 Zones in it, as well as a final boss map. You'll notice that MAP11 is missing; well that's because I haven't made it yet. Like I said, this is just a demo; I still have to make changes to the levels currently in it, as well as make Waterfall Valley 2. But, even though it isn't complete, at least you have something new to play other than Mystic Realm :P
Like the older versions of Mystic Realm, this pack just adds more levels after CEZ3. WVZ1 is MAP10.
Feel free to leave any comments or suggestions.
KNOWN BUGS:
* Collecting emerald tokens in WVZ1 will cause the game to crash when you exit the special stage because MAP11 doesn't exist.
* The area with the waterfall going into a death pit in WVZ1 can cause consistency failures since I screwed up on making the water current.