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What the heck?! (WadAuthor thing)

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SRB2-Playah

Ne'er-Do-Anythin'
2007 Contest Winner
Ok... working on my Dec. Contest submission, I'm making an FOF rainbow bridge. (The level's a cloud level.) I've finished it, and go into test it. Next to the connection point, there's that wierd graphic thing that you get when a linedef's on the wrong sector. The point is where an Intangable, Opaque FOF is. To give the cloud a cloudy feel. (a441, If you recall the version of the level I sent you in my last thread, I changed the fog blocks into Opaque in hopes of lowering lag.) So, I'm like "That's not right." So, I go to WadAuthor to change the linedef to the proper sector. Done. I test it again... And for whatever reason, it seems WadAuthor decided to jumble up the target sectors, and control sectors!0.o
Rainbow bridges with jumbled colors, with clouds mixed in, and with a low cieling! Small, yellowish clouds with green edges that make them look like pickle slices! (Which gave me a food-based level idea that I'm gonna have to try once I'm done with this cloud level.)
So, now I'll go try to repair some of the damage, I'll ask you this...
Why the flippin' heck did WadAuthor decide to do that?! 0o'
 
This has happened to me before.. not sure how it happened, though...

Soooo.. yeah.. I guess my post didn't help much >.<.
 
Show me the messed up level. It doesn't sound like anything I've ever heard of.
 
Ooooooh... Too late. :( I've already repaired much of the damage.
Although, right now, the game crashes if I turn around to face the other way after the level starts. Would you be satisfied with that instead?

EDIT: Heck with it, I'll send it to you, anyway. :roll:
 
[14:46:31] <Shuffle> That sound familiar to you?
[14:48:58] <Jason_the_Echidna> Yush. It's because of deleted all the linedefs of another sector without deleting the sector. ^.^

And there ya' go!
 
Yep. It happens in WadAuthor because it doesn't like having "useless" sectors and decides to move all the numbers around to delete the sector... But it just screws everything up when it does so. Kinda like when you try and delete a sector and end up with a large set of one-sided linedefs instead... Meh... Good luck, you'll get around all of WadAuthor's nonsense eventually. :lol:
 
Fortunately, if you're deleting a sector that's inside another sector, it's more than possible to just delete the linedefs as well. It's ugly, but it DOES work if you know what you're doing.

It always helps knowing how to fix corrupt maps, but that took me so long to figure out that I don't expect newbies to understand the trick.

You should explain how it works in the tutorial, a441. I'm sure a lot of people would like to know how to fix it when you corrupt a sector accidentally.
 
There are so many ways to corrupt a sector, I can't explain them all. Fixing mistakes can be very difficult. What the tutorial needs to do is advise people how to avoid them.
 
I mean explanations of how to fix it when one linedef gets disconnected from a sector. I know what I'm doing and I have that happen more often than I'd like, so it's nice to know how to fix it instead of resorting to backup.
 
Meh, both are good, it just depends on what your preferences are.
 
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