Invalid what the fuck?

Lua:
Compiled for SDL version: 2.0.20
Linked with SDL version: 2.0.20
Setting up SRB2...


Sonic Robo Blast 2
Copyright (C) 1998-2023 by Sonic Team Junior

This program comes with ABSOLUTELY NO WARRANTY.

This is free software, and you are welcome to redistribute it
and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
See the 'LICENSE.txt' file for details.

Sonic the Hedgehog and related characters are trademarks of SEGA.
We do not claim ownership of SEGA's intellectual property used
in this program.

M_StartupLocale...
Looking for WADs in: SRB2WADDIR,.
Z_Init(): Init zone memory allocation daemon.
System memory: 2047MB - Free: 2047MB
I_InitializeTime()...
W_InitMultipleFiles(): Adding IWAD and main PWADs.
Added file C:\Users\sm\SanicRB3\srb2.pk3 (12647 lumps)
Loading SOC from C:\Users\sm\SanicRB3\srb2.pk3|SOC/SOC_TITL
Loading SOC from C:\Users\sm\SanicRB3\srb2.pk3|SOC/SOC_LETR
Added file C:\Users\sm\SanicRB3\zones.pk3 (141 lumps)
Loading SOC from C:\Users\sm\SanicRB3\zones.pk3|SOC/SOC_EMBM.txt
Loading SOC from C:\Users\sm\SanicRB3\zones.pk3|SOC/SOC_HEAD.txt
Loading SOC from C:\Users\sm\SanicRB3\zones.pk3|SOC/SOC_SECR.txt
Loading SOC from C:\Users\sm\SanicRB3\zones.pk3|SOC/Tutorial.txt
Added file C:\Users\sm\SanicRB3\player.dta (1869 lumps)
Loading SOC from C:\Users\sm\SanicRB3\player.dta|SOC_PLAY
Added file C:\Users\sm\SanicRB3\patch.pk3 (18 lumps)
Added file C:\Users\sm\SanicRB3\music.dta (181 lumps)
I_StartupGraphics()...
CPU Info: 486: 1, 586: 1, MMX: 1, 3DNow: 0, MMXExt: 0, SSE2: 1
Number of console HUD lines is now 5
I_InitJoystick()...
HU_LoadGraphics()...
executing config.cfg
"Silk" is not a possible value for "defaultcolor"
Default resolution: 1920 x 1080
Windowed resolution: 1920 x 1080
Default bit depth: 32 bits
M_Init(): Init miscellaneous info.
R_Init(): Init SRB2 refresh daemon.
R_LoadTextures()...
P_InitPicAnims()...
R_InitSprites()...
srb2.pk3 added 5396 frames in 385 sprites
patch.pk3 added 3 frames in 2 sprites
R_InitColormaps()...
S_InitSfxChannels(): Setting up sound channels.
libopenmpt version: 0.4.7+r12088.pkg
libopenmpt build date: 2019-09-23T10:02:47.236448Z
ST_Init(): Init status bar.
D_CheckNetGame(): Checking network game status.
executing .\autoexec.cfg
Logfile: .\logs\log-2024-06-08_15-16-21.txt
Entering main game loop...
VID_StartupOpenGL()...
HWR_Startup()...
HWR_InitModels()...
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
Sonic Robo Blast 2 v2.2.13 (Sep  9 2023 01:19:03 a4a3b5b0 master) SDL Windows 32-bit
Added file LuantHUD-v1.0.pk3 (309 lumps)
No maps added
Added file again-v1.2.pk3 (11 lumps)
No maps added
Binding to 0.0.0.0
Network system buffer: 64Kb
Binding to [::]
Network system buffer: 64Kb
HMS: connecting 'https://ds.ms.srb2.org/MS/0/versions/18'...
HMS: connecting 'https://ds.ms.srb2.org/MS/0/rooms'...
HMS: connecting 'https://ds.ms.srb2.org/MS/0/servers'...
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Sending join request...
Join accepted, waiting for complete game state...
Added file .\L_TrickFall-v1.lua (1 lumps)
Loading Lua script from .\L_TrickFall-v1.lua
Pardon me while I initialize the Lua scripting interface...
State S_PLAY_TRICKJUMP allocated.
State S_PLAY_TRICKFALL allocated.
No maps added
Added file .\DOWNLOAD\L_XtraSpice_v1.lua (1 lumps)
Loading Lua script from .\DOWNLOAD\L_XtraSpice_v1.lua
No maps added
ERROR: .\DOWNLOAD\L_XtraSpice_v1.lua is already loaded
Errors occurred while loading .\DOWNLOAD\L_XtraSpice_v1.lua; not added.
The server tried to add .\DOWNLOAD\L_XtraSpice_v1.lua,
but you have too many files added.
Restart the game to clear loaded files
and play on this server.ERROR: .\DOWNLOAD\L_XtraSpice_v1.lua is already loaded
Errors occurred while loading .\DOWNLOAD\L_XtraSpice_v1.lua; not added.
The server tried to add .\DOWNLOAD\L_XtraSpice_v1.lua,
but you have too many files added.
Restart the game to clear loaded files
and play on this server.Speeding off to level...
WARNING: .\DOWNLOAD\L_XtraSpice_v1.lua:133: Variable 'fov' cannot be set from Lua.
stack traceback:
    [C]: in function 'CV_Set'
    .\DOWNLOAD\L_XtraSpice_v1.lua:133: in function <.\DOWNLOAD\L_XtraSpice_v1.lua:114>
WARNING: Got unknown net command [170]=170 (max 0)
Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: fuck shit (battlemod, EU-LDN)
Gametype: Co-op
Version: 2.2.13
Sending join request...
Join accepted, waiting for complete game state...
*Player 1 left the game (Synch failure)
The server tried to add























































,
but you don't have this file.
You need to find it in order
to play on this server.Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: fuck shit (battlemod, EU-LDN)
Gametype: Co-op
Version: 2.2.13
Sending join request...
Join accepted, waiting for complete game state...
*Neu (EN) has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
executing .\autoexec.cfg
ERROR: LuantHUD-v1.0.pk3 is already loaded
Errors occurred while loading LuantHUD-v1.0.pk3; not added.
ERROR: again-v1.2.pk3 is already loaded
Errors occurred while loading again-v1.2.pk3; not added.
$skin sonic
$color red
$color jet
Speeding off to level...
Map is now "MAP04: Techno Hill Zone 1"
 
,
but you don't have this file.
You need to find it in order
to play on this server.Starting Server....
Binding to 0.0.0.0:5029
Network system buffer: 64Kb
Binding to [::]:5029
Network system buffer: 64Kb
Contacting the server...
Connecting to: fuck shit (battlemod, EU-LDN)
Gametype: Co-op
Version: 2.2.13
Sending join request...
Join accepted, waiting for complete game state...
*Neu (EN) has joined the game (player 0) (self)
Speeding off to level...
Map is now "MAP01: Greenflower Zone 1"
executing .\autoexec.cfg
ERROR: LuantHUD-v1.0.pk3 is already loaded
Errors occurred while loading LuantHUD-v1.0.pk3; not added.
ERROR: again-v1.2.pk3 is already loaded
Errors occurred while loading again-v1.2.pk3; not added.
$skin sonic
$color red
$color jet
Speeding off to level...
Map is now "MAP04: Techno Hill Zone 1"[/CODE]
Looks like an issue might've happened while trying to verify a file. Does this issue happen without mods?
 

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