EepyMagi
Member
Hey all! I'm new around here and determined to start making SRB2 levels. I have some rather ambitious ideas and a loose grasp on the zone builder, but obviously before I really get started I need to practice, practice, practice.
What all should a level designed for practice and not designed for aesthetics or unique mechanics have? Is there some sort of checklist of features which are important to learn how to build and how to implement in a way that players enjoy? Or at least some individual suggestions from experienced mapmakers?
What all should a level designed for practice and not designed for aesthetics or unique mechanics have? Is there some sort of checklist of features which are important to learn how to build and how to implement in a way that players enjoy? Or at least some individual suggestions from experienced mapmakers?
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