What should an inexperienced mapmaker add to a level for practice?

EepyMagi

Member
Hey all! I'm new around here and determined to start making SRB2 levels. I have some rather ambitious ideas and a loose grasp on the zone builder, but obviously before I really get started I need to practice, practice, practice.
What all should a level designed for practice and not designed for aesthetics or unique mechanics have? Is there some sort of checklist of features which are important to learn how to build and how to implement in a way that players enjoy? Or at least some individual suggestions from experienced mapmakers?
 
Last edited:
Hey all! I'm new around here and determined to start making SRB2 levels. I have some rather ambitious ideas and a loose grasp on the zone builder, but obviously before I really get started I need to practice, practice, practice.
What all should a level designed for practice and not designed for aesthetics or unique mechanics have? Is there some sort of checklist of features which are important to learn how to build and how to implement in a way that players enjoy? Or at least some individual suggestions from experienced mapmakers?
I feel that the "Getting started" section may help you a bit. Especially "Level design 101" (Heck, even reading it now kinda helped me making a level that I have problem making. xD)
But If I had to say from experience then you should know how to make:
-Basic slopes
-Basic FOF’s (Floor over floors)
And I don’t have an idea for anymore things because I’m writing this at 00:42 a.m. -_-

I hope this will help you at least a bit.
 
Last edited:

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top