What program should I use to create MD2s?

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Segmint

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I've been using a very versitile program that makes model editing a peace of cake, with it's fabulous layout and easy to use options, but it only supports one type of file, and can animate models, but cannot export MD2s.

Help please.
 
I've tried, and the interface is horrible, and it's way too complicated.
I've heard LightWave is fairly good, but I checked, and I have to buy it (for over $400 olol), which is not worth it.
 
I can't stand Milkshape, but it's really the easiest one to use..
3D World Studio is really good, but there's no way to save as MD2s using it.
 
^ Like hell, Milk Shape is the WORST. I use Wings 3d. Freeware ass kick that is really easy to use. Supports Wavefronts, and some others. I've made some really awesome models with it.
 
Nor can it do animation.

Milkshape is absolutely horrible to use, though. It feels incredibly bare-bones. It also doesn't have bone-smoothing (which in my opinion is fail times a hundred).

I say use a more competent 3D package, and if necessary, use another program to do the conversion to MD2 format. I personally use Cinema4D, but there are plenty of others you can choose from.
 
Well, if the program doesn't have direct MD2 support, can you tell me if it supports 3DS?

I don't want to download tons of programs just yet, you know.
 
I use Lightwave and for modelling, and occasionally Maya. But yeah, Milkshape is just about the only choice you've got for converting models to MD2. I'm fairly certain there's an MD2 converter plugin for Lightwave, though I could never figure out how it worked.
 
So, Ritz. When are you gonna give us a massive MD2 replacement for every sprite in the game?
 
You're thinking of Segmint. Doing something like that was never my intention; that'd look painfully gaudy. Models only ever caught my attention because they can be used for all sorts of aesthetic effects that couldn't easily be done with sprites, especially considering there's no size limit with models (At least, I recall you telling me that once before- care to back that up?)
 
Well, there's no actual limit, but things can and WILL get funky after a certain point. Like, if you make it big enough, it will reach out past the draw distance. Also realize that as soon the very center of an object is behind your camera, the entire thing will disappear, whether part of it is onscreen or not.
 
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