As a gamer, you've surely must have said (or thought, unless you are a soulless freak of nature :( ) while playing a game: "You know, it'd be awesome if...!".
You probably have wanted to make your own games and such, so how about we hear some of it? (NOTE NOTE NOTE: Be original, nobody wants to hear of your sonic the hedgehog clone which relies around running fast fast fast and collecting HOLLOW DISCS or such). Also, feel encouraged to discuss other people's ideas and how they could be improved and such. And BTW, I don't think any of us can actually make any of these games, so don't make claims about how you're "TTLY MAKING THIS HAPPEN, I NEED HELP THOUGH". Take this elsewhere.
Let me start:
In this 2D game you control a man with an umbrella. He is old and tired but quite acrobatic. You have a lot of moves, like using the umbrella as a sword, use it as a shield, pushing objects, floating, etc. (Kinda like the range of moves in Mario 64). The game is played in an enormous seamless world, with no loading screens or anything to divide it, possibly searching for some thing equivalent to "stars" in Mario 64, something to drive you to do all the acrobatics and jumps and such.
Events that affect stuff. Whatever you do, you must feel there is a consequence to it (Pushing a rock from a floating platform only for it to end up rolling down a hill and crushing a house. You CAN see any of this if you follow the rock, but usually, you just see the after-effects).
Story would be minimal, perhaps dealing subtly about how the old man regrets doing some stuff, and events ingame could be related metaphorically to his life and the causality of his actions (What would have happened if I didn't do this?/What would happen if I did?). Most important of all, no text. No explanations. No hud. Just you and a game. No tutorials either, although it'd be difficult to teach you the controls, I bet it can somehow be done.
So yeah that's basically it, huge organic world, a man with an umbrella with a large arsenal of movements, causality. Something kinda fun.
Phew, nice to get that off my head for a while. Now let's hear some awesome ideas!
You probably have wanted to make your own games and such, so how about we hear some of it? (NOTE NOTE NOTE: Be original, nobody wants to hear of your sonic the hedgehog clone which relies around running fast fast fast and collecting HOLLOW DISCS or such). Also, feel encouraged to discuss other people's ideas and how they could be improved and such. And BTW, I don't think any of us can actually make any of these games, so don't make claims about how you're "TTLY MAKING THIS HAPPEN, I NEED HELP THOUGH". Take this elsewhere.
Let me start:
In this 2D game you control a man with an umbrella. He is old and tired but quite acrobatic. You have a lot of moves, like using the umbrella as a sword, use it as a shield, pushing objects, floating, etc. (Kinda like the range of moves in Mario 64). The game is played in an enormous seamless world, with no loading screens or anything to divide it, possibly searching for some thing equivalent to "stars" in Mario 64, something to drive you to do all the acrobatics and jumps and such.
Events that affect stuff. Whatever you do, you must feel there is a consequence to it (Pushing a rock from a floating platform only for it to end up rolling down a hill and crushing a house. You CAN see any of this if you follow the rock, but usually, you just see the after-effects).
Story would be minimal, perhaps dealing subtly about how the old man regrets doing some stuff, and events ingame could be related metaphorically to his life and the causality of his actions (What would have happened if I didn't do this?/What would happen if I did?). Most important of all, no text. No explanations. No hud. Just you and a game. No tutorials either, although it'd be difficult to teach you the controls, I bet it can somehow be done.
So yeah that's basically it, huge organic world, a man with an umbrella with a large arsenal of movements, causality. Something kinda fun.
Phew, nice to get that off my head for a while. Now let's hear some awesome ideas!