Twins'R'Okay
Mid-tier Pixel Artist
So, I recently played through a really well done emw5 port that was released on the community discord. What impressed me about was how oddly cinematic it was, and how technically impressive it was in terms of SOC, especially if it was released during the 1.09.4 days
Yes, In SOC, back in the day where the SOC language was likely a lot more limited and stupid.
This got me thinking, what is the most technically impressive SRB2 level out there.
The levels that manage to disregard and sometimes destroy any and all perceived limitations, the levels that not only shock, but thoroughly impress you, regardless of the actual quality of the level itself?
This doesn't have to be limited to 2.1 nor Kart, It can be from any version of SRB2, modded or otherwise, and I look forward to those kind of answers as I'm a little curious about what qualified as above and beyond back in those days.
I'll start the thread right here:
2.1: This one was a tough one to choose, but I'd probably have to go with Star Genesis from SUBARASHII. This one blew me away the first time I saw it, It played very similarly to the final boss of Kirby: Planet Robobot, and is technically the most impressive show of Lua I've ever seen.
People would've gotten really close, in terms of spectacle, to match the technicality of this final boss (Doomsday Disaster being a very close second), as it was just that spectacular. I can't explain it justice, just finish SUBARASHII with all of the Chaos Emeralds and you'll eventually see what I mean.
Kart: So far, no Kart map has ever went to go above and beyond in terms of technicality, so I had to go with map design on this one. My mind went back and forth until eventually landing on Clock Towers Zone K from the Fickle Hearts pack. Mainly due to the fact that its skybox thoroughly impressed me by somehow acting as an extension of the stage.
Not just as a mere cylinder encompassing the stage, but you could see it interconnecting the stage and the background together seamlessly as if it were part of the stage itself, the true shock moment came when, not too far into the track, you'd go outside and you'd see the towering clock tower that you were just in, and that's when my mind got absolutely obliterated, just by a neat visual detail within the stage.
Yes, In SOC, back in the day where the SOC language was likely a lot more limited and stupid.
This got me thinking, what is the most technically impressive SRB2 level out there.
The levels that manage to disregard and sometimes destroy any and all perceived limitations, the levels that not only shock, but thoroughly impress you, regardless of the actual quality of the level itself?
This doesn't have to be limited to 2.1 nor Kart, It can be from any version of SRB2, modded or otherwise, and I look forward to those kind of answers as I'm a little curious about what qualified as above and beyond back in those days.
I'll start the thread right here:
2.1: This one was a tough one to choose, but I'd probably have to go with Star Genesis from SUBARASHII. This one blew me away the first time I saw it, It played very similarly to the final boss of Kirby: Planet Robobot, and is technically the most impressive show of Lua I've ever seen.
People would've gotten really close, in terms of spectacle, to match the technicality of this final boss (Doomsday Disaster being a very close second), as it was just that spectacular. I can't explain it justice, just finish SUBARASHII with all of the Chaos Emeralds and you'll eventually see what I mean.
Kart: So far, no Kart map has ever went to go above and beyond in terms of technicality, so I had to go with map design on this one. My mind went back and forth until eventually landing on Clock Towers Zone K from the Fickle Hearts pack. Mainly due to the fact that its skybox thoroughly impressed me by somehow acting as an extension of the stage.
Not just as a mere cylinder encompassing the stage, but you could see it interconnecting the stage and the background together seamlessly as if it were part of the stage itself, the true shock moment came when, not too far into the track, you'd go outside and you'd see the towering clock tower that you were just in, and that's when my mind got absolutely obliterated, just by a neat visual detail within the stage.
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