There's no gameplay difference, only a visual difference.So I've recently started playing SRB2 and I've been wondering what the difference between strafe and standard control options were in terms of gameplay , Does anyone know ?
So I've recently started playing SRB2 and I've been wondering what the difference between strafe and standard control options were in terms of gameplay , Does anyone know ?
Standard really messes with my head. I can't get my head around the idea that Sonic thoks in the direction of the camera even though he's facing to the right.There's no gameplay difference, only a visual difference.
For me, the big problem with Strafe in Software is that you're staring at a static image of Sonic's backside. For me, the 3d models in OpenGL give the character some depth in the scene -- character matches the camera's FOV, and the character has some parallax when you strafe. The 3d models in OGL give me some of the visual relief that I think the Standard scheme was intended to.