SSNTails said:r_things.c
r_things.c said:// setup Sonic as default skin
//
memset(skin, 0, sizeof (skin_t));
strcpy(skin->name, DEFAULTSKIN);
strcpy(skin->faceprefix, "SBOSLIFE");
strcpy(skin->nameprefix, "STSONIC");
strcpy(skin->spin, "1");
strcpy(skin->super, "1");
strcpy(skin->superanims, "1");
strcpy(skin->supercolor, "15");
strcpy(skin->superspin, "1");
strcpy(skin->starttranscolor, "112");
strcpy(skin->endtranscolor, "127");
strcpy(skin->prefcolor, "7");
strcpy(skin->normalspeed, "36");
strcpy(skin->runspeed, "28");
strcpy(skin->thrustfactor, "5");
strcpy(skin->accelstart, "64");
strcpy(skin->acceleration, "40");
strcpy(skin->jumpfactor, "100");
strcpy(skin->boxindex, "1");
strcpy(skin->ability, "0");
strcpy(skin->highres, "0");
strcpy(skin->runonwater, "0");
strcpy(skin->nojumpspin, "0");
strcpy(skin->multiability, "0");
strcpy(skin->lightdash, "0");
strcpy(skin->homing, "0");
strcpy(skin->ringslinger, "0");
strcpy(skin->slingitem, "0");
strcpy(skin->thokitem, "0");
strcpy(skin->spinitem, "0");
strcpy(skin->waterskip, "1");
strcpy(skin->actionspd, "60");
strcpy(skin->maxdash, "60");
strcpy(skin->mindash, "15");
Flame_the_hedgehog said:SSNTails said:r_things.c
r_things.c said:strcpy(skin->highres, "0");
SSNTails said:r_things.c
name = r_things.c
Shuffle said:Why would you want Sonic's lowres sprite size to be halved?
What a surprise, I totally disagree with you. I like the sprites the way they are. And besides, converting them to Highres just gives more work for SSNTails to do, and therefore 1.1 will take even longer to come out.Dark Warrior said:Shuffle said:Why would you want Sonic's lowres sprite size to be halved?
No, I want the characters to be built to use HIRES flag. :<
I'm pretty sure all the original sprites were twice the size they are now, which is why Sonic and Tails have a few blue/orange pixels with them, and the unusual grey pixels in them. And having all the official sprites twice the size as they are now would mean they can be used or stolen by n00bs even more now. And I also haven't bothered to use any highres characters in ages, so do they look worse in Software mode?I'll Begin said:And besides, converting them to Highres just gives more work for SSNTails to do, and therefore 1.1 will take even longer to come out.
Chaos Zero 64 said:Sonic and Tails have a few blue/orange pixels with them, and the unusual grey pixels in them.
Flame_the_hedgehog said:SSNTails said:r_things.c
Thanks guys... I now get why it looks wierd. EVERYTHING looks wierd!
Now whear is Tails? Is it near sonic?