What is Sonics S_skin named?

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Ealaborate. Do you mean:

The file? Sonic.plr
The name of the S_SKIN Lump? He has none, it's built into SRB2.
The name of his sprites? PLAY****
 
SSNTails said:
r_things.c

r_things.c said:
// setup Sonic as default skin
//
memset(skin, 0, sizeof (skin_t));
strcpy(skin->name, DEFAULTSKIN);
strcpy(skin->faceprefix, "SBOSLIFE");
strcpy(skin->nameprefix, "STSONIC");
strcpy(skin->spin, "1");
strcpy(skin->super, "1");
strcpy(skin->superanims, "1");
strcpy(skin->supercolor, "15");
strcpy(skin->superspin, "1");
strcpy(skin->starttranscolor, "112");
strcpy(skin->endtranscolor, "127");
strcpy(skin->prefcolor, "7");
strcpy(skin->normalspeed, "36");
strcpy(skin->runspeed, "28");
strcpy(skin->thrustfactor, "5");
strcpy(skin->accelstart, "64");
strcpy(skin->acceleration, "40");
strcpy(skin->jumpfactor, "100");
strcpy(skin->boxindex, "1");
strcpy(skin->ability, "0");
strcpy(skin->highres, "0");
strcpy(skin->runonwater, "0");
strcpy(skin->nojumpspin, "0");
strcpy(skin->multiability, "0");
strcpy(skin->lightdash, "0");
strcpy(skin->homing, "0");
strcpy(skin->ringslinger, "0");
strcpy(skin->slingitem, "0");
strcpy(skin->thokitem, "0");
strcpy(skin->spinitem, "0");
strcpy(skin->waterskip, "1");
strcpy(skin->actionspd, "60");
strcpy(skin->maxdash, "60");
strcpy(skin->mindash, "15");

I saved the trouble of finding it for you. :|
 
But, if I was going to make a file that changed how Sonic acted, how would I go about doing that?
 
Dark Warrior said:
Shuffle said:
Why would you want Sonic's lowres sprite size to be halved?

No, I want the characters to be built to use HIRES flag. :<
What a surprise, I totally disagree with you. I like the sprites the way they are. And besides, converting them to Highres just gives more work for SSNTails to do, and therefore 1.1 will take even longer to come out.

Also, when since was SRB2 about the graphics?
 
I'll Begin said:
And besides, converting them to Highres just gives more work for SSNTails to do, and therefore 1.1 will take even longer to come out.
I'm pretty sure all the original sprites were twice the size they are now, which is why Sonic and Tails have a few blue/orange pixels with them, and the unusual grey pixels in them. And having all the official sprites twice the size as they are now would mean they can be used or stolen by n00bs even more now. And I also haven't bothered to use any highres characters in ages, so do they look worse in Software mode?
 
I fail to see how having the sprites double the size they are currently would make them easier to steal. I mean, I have here a wad that uses a lot of 2X Sonic sprites. They'd be a lot more difficult to steal and use than the current small ones.
 
As far as I know, the only way to edit any of the default characters is to change the default PLAY sprites (Thusly altering Sonic's appearance, only Sonic's)
 
Sonic, Tails, and Knuckles are not intended to be modified. Just add your own characters and remove STK from the character select menu.
 
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