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Now let's get homosexual!
A simple question. Obviously, I am not in any position to make anything happen, I just want to know everyone's thoughts.
I agree. I personally hope for pushing animations, braking animations, and an Amy control fix. I also hope that the vanilla cast will get super forms.The feature I'm personally most excited for that I hope gets in is Add-on Unloading, without a doubt. I think we can all attest that the most annoying thing about SRB2 is the need to restart the game any time we want to load different addons. This makes it far easier to hop between servers on a whim, and if we could additionally get an option to manually unload certain addons, this could greatly benefit modding as well. Need to make a tiny edit to the LUA of a character or fix some sectors in a map? Don't restart the game, just unload the mod and load it again to test your changes.
Another thing I hope gets in is Palette Rendering for OpenGL. As a longtime defender of OGL, even I admit the colors of Software are much more appealing, and if we had them in OGL it'd be the best of both worlds. The MR seems to already be pretty fleshed out with only some minor bugs left to squash, so I'm hoping it makes the cut for 2.2.14.
while i don't ever see hope for pushing animations (iirc roach has said it's in the list of animations the team deems kinda pointless), the sprite overhauls arriving in 2.2.14 DO have skidding animations!I agree. I personally hope for pushing animations, braking animations, and an Amy control fix. I also hope that the vanilla cast will get super forms.
bro are they changing the sprites again??? I thought that would happen in 2.3while i don't ever see hope for pushing animations (iirc roach has said it's in the list of animations the team deems kinda pointless), the sprite overhauls arriving in 2.2.14 DO have skidding animations!
Don't expect any physics changes in a patch.Some actual momentum when running down slopes, better air control(...)
Momentum doesn't belong in SRB2. Fight me.Some actual momentum when running down slopes, better air control and Tails & Amy Super Forms (without using the Pandora's box)
That's a really good idea.change your shoe color and your gloves color and super color
The Genesis Sonic games (which SRB2 is supposed to be a 3D version of) do have 'some' momentum as evidenced when Sonic rolls down hills, around loops, and off ramps, but it is significantly pared down compared to the insane levels seen in games like Sonic Unleashed.Momentum doesn't belong in SRB2. Fight me.
It's more of a touch up on the vanilla cast as I'll be honest some of these make them look a lot nicer. Picture from the srb2.orgbro are they changing the sprites again??? I thought that would happen in 2.3
Strictly speaking, momentum is the conservation of speed, not the gaining of it. To gain momentum is to gain resistance to stopping. That is to say, momentum is based on the mass of an object and how much velocity it has. It is what dictates how much force an object will have when it collides with another object. It is a misconception that gaining speed down a hill is momentum. While momentum is something that is generally gained from doing so, the specific thing that people are paying attention to is an increase in velocity which they are mistakenly referring to as momentum. This is why so many game devs don't know what Sonic fans are talking about when they demand newer games to have momentum.The Genesis Sonic games (which SRB2 is supposed to be a 3D version of) do have 'some' momentum as evidenced when Sonic rolls down hills, around loops, and off ramps, but it is significantly pared down compared to the insane levels seen in games like Sonic Unleashed.
To not have momentum at all would mean the game resembling Mario and Crash more than what put Sega on the map.
That's like saying Jumping doesn't belong in the Mario series also literally SRB2 is a Classic Sonic game lmaoMomentum doesn't belong in SRB2. Fight me.