LunickTMM
Member
We've had a bit to play with Knuckles, and I'm curious on what everyone's thoughts are with his new changes. For those who want a quick refresher:
Personally, I wasn't super excited for many of these changes besides super Knuckles. This is not to say I think any of them are bad, but they did assist in the way I handled speed running Knuckles much, so I felt I was unaffected. The current speed run uses the landing animation almost never other than just to charge up a spin dash, gliding underwater is more often inferior to just spin dash and bunny hopping, and Super Knuckles is so far only faster on ERZ2, which is also home to 2 of the easiest tokens for Knuckles so it's not really good to use Super Knuckles for that stage.
That being said, I think from a casual stand point, these are all amazing changes. They're all great quality of life changes and makes playing Knuckles significantly more fun. The landing animation has been a huge contention, however for every problem it causes, it actually has a handful of benefits.
Swimming is also an incredibly nice tool as before glide was essentially useless when used underwater. Now you can retain speed and travel long distances, albeit they just need to be horizontal.
And Super Knuckles is just fun to have. Any reward for emblems is great, even if Super Knuckles is slightly underwhelming in the speedrunning department. He's very satisfying to use and the only thing I think that would make him better that doesn't involve jump height, is giving his glide a quicker acceleration, as spinning still proves to be faster just due to the speed build up.
Overall, I think these changes makes Knuckles much more approachable and fun as a character, which is what I've seen from a lot of my friends who didn't even want to touch Knuckles before are now saying how fluid he feels to play. It really feels like a slight barrier of entry was lifted off of him and now he's more approachable as a character to play and learn.
Knuckles' landing animation slows Knuckles down less, allowing him to retain more momentum while still also using the landing to land safely and efficiently.
Knuckles now swims underwater. While it's still functionally a glide, it allows him to retain a lot more speed than before and he turns incredibly quickly while underwater.
Super Knuckles is now in the game without cheats. Getting all emeralds + 50 rings allows him to transform. Knuckles gets is faster all around, is invincible, has a shockwave when he climbs into walls and lands on the ground, but his shorter jump height is retained.
Personally, I wasn't super excited for many of these changes besides super Knuckles. This is not to say I think any of them are bad, but they did assist in the way I handled speed running Knuckles much, so I felt I was unaffected. The current speed run uses the landing animation almost never other than just to charge up a spin dash, gliding underwater is more often inferior to just spin dash and bunny hopping, and Super Knuckles is so far only faster on ERZ2, which is also home to 2 of the easiest tokens for Knuckles so it's not really good to use Super Knuckles for that stage.
That being said, I think from a casual stand point, these are all amazing changes. They're all great quality of life changes and makes playing Knuckles significantly more fun. The landing animation has been a huge contention, however for every problem it causes, it actually has a handful of benefits.
Swimming is also an incredibly nice tool as before glide was essentially useless when used underwater. Now you can retain speed and travel long distances, albeit they just need to be horizontal.
And Super Knuckles is just fun to have. Any reward for emblems is great, even if Super Knuckles is slightly underwhelming in the speedrunning department. He's very satisfying to use and the only thing I think that would make him better that doesn't involve jump height, is giving his glide a quicker acceleration, as spinning still proves to be faster just due to the speed build up.
Overall, I think these changes makes Knuckles much more approachable and fun as a character, which is what I've seen from a lot of my friends who didn't even want to touch Knuckles before are now saying how fluid he feels to play. It really feels like a slight barrier of entry was lifted off of him and now he's more approachable as a character to play and learn.