The area the camera object resides is completely segregated from the rest of the map. You'll never go into that area.
A level that toggles flipcam 1 to create a cool semi-mirrored floor?
First thing you need to know about this game: There is never a release date, it comes out when everything is finished.Do you have a rough release date yet? Within the year, maybe?
That's what I thought. Isn't that how they're done in CB too?Nope.
It's actually much simpler than that.
It's a secondary camera object that renders what it sees in F_SKY1. The skybox is actually contained within a whole sectioned-off part of the map.
I don't know for sure, but I assume so, because that's the only practical and sensible way to do it.That's what I thought. Isn't that how they're done in CB too?
I don't see how that could work. flipcam only takes effect when you are standing in reverse gravity, such that leaving flipcam on will make it always look like you're facing upright, as if your character and camera haven't even moved or changed direction when the entire level flips over around you. In other words, you never even realize you start ERZ2 on the ceiling...