Metal96
Member
Ok:
^^So these are the normal PLAYFX sprites used in characters.
^^Yet, this PLAYF0 sprites exist as the sign. Notice how there is no interference between the walk and the sign in-game.
^^Yet, they also exist here as SIGNE, F, and G0.
^^But when you make a custom sign, the old ones still appear in-game (sorry, no screenshot,) despite the new SIGN sprites and a recent PLAYF sprite update.
Without the PLAYF sprites, it works fine exept for the default sprites after the spin. With them, the sign still defaults at the end; the walking sequence just glitches to show the new ones.
Why does this happen? I want to use these sprites as an addition to a level.
^^So these are the normal PLAYFX sprites used in characters.
^^Yet, this PLAYF0 sprites exist as the sign. Notice how there is no interference between the walk and the sign in-game.
^^Yet, they also exist here as SIGNE, F, and G0.
^^But when you make a custom sign, the old ones still appear in-game (sorry, no screenshot,) despite the new SIGN sprites and a recent PLAYF sprite update.
Without the PLAYF sprites, it works fine exept for the default sprites after the spin. With them, the sign still defaults at the end; the walking sequence just glitches to show the new ones.
Why does this happen? I want to use these sprites as an addition to a level.