endlessonic
Just take a rest, you've had a long day
There's a strange fof glitch where you jump under a thick fof (16x16) and it's low almost to the ground then you can't jump even if your not under the fof but it fixes it self on the second jump
This is not a common issue, but im no stranger to it. Have you made sure to leave no untagged linedef actions?There's a strange fof glitch where you jump under a thick fof (16x16) and it's low almost to the ground then you can't jump even if your not under the fof but it fixes it self on the second jump
No I just copy and pasted a control sector then change the tags and move the floor and ceiling height but this happensThis is not a common issue, but im no stranger to it. Have you made sure to leave no untagged linedef actions?
This has happened me several times, because having selected the whole sector when moving or copy pasting a control sector, i forget to delete my selection, and when i go to edit the control sector, i accidentally give it an action to all sides, then de-select what i had selected, and give a tag only to one of the sidedef, the one i will use.
This will cause to have untagged linedefs, which might screw around with the whole map, because how Srb2 interprets the whole grid, the void and etc.
In case all linedef have all tags, be them unused or not, that sounds more of an engine's issue, or maybe a corrupt sector or sidedef, making some mess from somewhere else. Have you tried to run a check for ALL kind of issues? (Ignoring texture aligment, never use that option, that might even crash ZB).No I just copy and pasted a control sector then change the tags and move the floor and ceiling height but this happens
Also a second note, what node builder you're using? Because if it happens to be Zennode (The default one, unfortunately) You might want to change it ASAP, and do a quick save on all maps you previously built using Zen Node, just to override the map data.In case all linedef have all tags, be them unused or not, that sounds more of an engine's issue, or maybe a corrupt sector or sidedef, making some mess from somewhere else. Have you tried to run a check for ALL kind of issues? (Ignoring texture aligment, never use that option, that might even crash ZB).
Well I don't know much about node builders so I'm not sure what your talking aboutZennode (The default one, unfortunately) You might want to change it ASAP, and do a quick save on all maps you previously built using Zen Node, just to override the map data.
Zen Node is so broken, that you might end up finding visual bugs like clipping textures on places that are completely normal, be them that you JUST built them, or already existed before, and gave no issue previously
A node builder is what takes the level data from Zone Builder and converts it into a format that SRB2 can use. It's like you're clicking "render" on your custom map. During that process, small errors can arise, such as this. Contrary to what Soniku said, Zennode is actually considered the best node builder for non-UDMF maps.Well I don't know much about node builders so I'm not sure what your talking about
Allow me to stop you there, cowboy.Zennode is actually considered the best node builder for non-UDMF maps.
Yes.Have you REALLY tried in depth Zen Node?
Yes.have you really created maps from zero, scanned them using map analisis
Yes.moving around the whole map in both 3D and 2D just to make sure there is NO visual or gameplay bug on said map?