Half of those things are only related to the Nintendo ds and not the psp like ram for examplefawfulfan said:I seriously doubt it. A list of reasons why a NDS port wouldn't work can be found here, so a PSP port probably wouldn't work either.
FoxBlitzz said:Screw PSP, I want to play the game on my Pandora. ;P
*Grins broadly*FoxBlitzz said:Screw PSP, I want to play the game on my Pandora. ;P
SRB2WikiSonicMaster said:A new handheld system coming out. Costs $330. Way more powerful than the PSP in graphics.
Chaos Knux said:Pandora supports OpenGL.
Pandora could run SRB2JTE stably.
Pandora won a fight against Chuck Norris.
Need I continue?
Silent_Snipe said:Ok back on topic >_>
I would see no reason why srb2 should lag on a psp if ported correctly, the psp's specs should easily be able to run software mode without problems but the console part my be an issue.
Chaos Knux said:Pandora supports OpenGL.
Pandora could run SRB2JTE stably.
Pandora won a fight against Chuck Norris.
Need I continue?
Ok so it just meets the requirements >_>, but it should still be fine if it gets ported over correctlyChisuun said:SRB2 requirements:
Intel Pentium II 300mhz or better;
64mb RAM;
50mb free disk space (2mb free during play);
Direct X 3 or better compliant video (90 megapixels/sec or better for OpenGL);
Direct X 3 compliant sound
PSP specs:
333 MHz MIPS R4000 (32-bit) CPU
GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM and 4 MB embedded DRAM.
480 x 272 pixel video playback with 16.77 million colors