Wallboosting + Example wad

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http://puu.sh/orLLK/4baf006c3f.wad

Here's an example wad for testing all these wall oddities.

This map spans the entire area a map can be at. Expect graphical oddities on the perimeter walls as the renderer tries to cope with a 65535x65535 box. Also, you can pass through these walls and loop to the other side.

There is also a tall structure in the middle. It has two cracks you can jam your character into for amazing momentum values. This is best done with Tails, hence the name of the wad.

There is also, beside it, a structure taken from GFZ1 that reproduces the wall riding bug, as well as three more walls that also show off what other bugs can happen at this magic angle.

The wall marked 1 will, for some reason, bounce the player back if you approach it from a shallow angle. This could be because the wall is very long. The wall marked 3 has a shortened version of 1. It expresses the original wall riding physics, to an extreme. It is 1/4 the distance of wall 1. Wall 2 is the same as wall 3, but put together back-to-back four times over. This wall also allows the wall riding bug.
 
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