Wall shoot mark

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Sky Ninja

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I was playing old versions of SRB2, 1.08 and DEMO 2, and when Eggman shot the wall, it left a mark. Is there a way to bring this back?
 
I first saw this in SPmoves and have possibly a general understanding on what you're reffering to. You must be referring to wall splats. Looking through the SRB2 code just now, I found some wall splat code surrounded by ifdefs. You'd probably need to do -DWALLSPLATS in the code and compile it to make it work correctly.
 
Ok, I don't know a lot about programing, so, where would I put -DWALLSPLATS, what are ifdefs, and what about the sprites?
 
Nothing. I entered splats alone, and it said the default was on, and that it was already on. I turned it off, and I didn't notice any change at all. Still no marks.
where would I put -DWALLSPLATS, what are ifdefs, and what about the sprites?
Are the sprites already in, and I can't figure out where to put -DWALLSPLATS, and I am extremely confused as to what ifdefs are.
 
Sky Ninja said:
Nothing. I entered splats alone, and it said the default was on, and that it was already on. I turned it off, and I didn't notice any change at all. Still no marks.
where would I put -DWALLSPLATS, what are ifdefs, and what about the sprites?
Are the sprites already in, and I can't figure out where to put -DWALLSPLATS, and I am extremely confused as to what ifdefs are.

I think you put -DWALLSPLATS in the command line in Srb2 Launcher since it has the - parameter.
 
No, that didn't work. I used a batch file, no luck. untill we figure this out, i'll go to SRB2 V 1.08 for wall splats.
 
Code:
-DWALLSPLATS
you have to compile the SRB2 source code with WALLSPLATS defiend
 
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