Visual Portals (seemingly) bug out if they are placed at +x, -y

Twins'R'Okay

Mid-tier Pixel Artist
I originally thought they bug the further they are from map origin, but I guess I was wrong


Below is an example map to test this out.
Replaces GFZ1, contains teleports that go to various test rooms containing portals, the y coordinate is 0

You may edit this map to see if you can get different results

From left to right (numbers are approximate)
x = ~-32768, x = -16384, x = -8192, x = -2048, x = -512, x = 128, x = 1280, x = 3294, x = ~16384, x = ~32768
 

Attachments

  • VISUALPORTALTESTING.wad
    24.5 KB · Views: 108

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top