DooMAD
Member
So I've just started messing about with SRB2 editing after numerous years of mapping for Doom.
I notice a common theme in maps of using GFZGRASS as a middle texture along the edges of sectors. The only problem being that the linedefs all need to be lower unpegged to stop the grass texture sticking to the sky. This makes it problematic to adjust the vertical alignment of lower textures:
The wall on the right has the correct vertical alignment for the lower texture, but the middle texture grass is floating off into the air. What's the best way to avoid this?
I notice a common theme in maps of using GFZGRASS as a middle texture along the edges of sectors. The only problem being that the linedefs all need to be lower unpegged to stop the grass texture sticking to the sky. This makes it problematic to adjust the vertical alignment of lower textures:
The wall on the right has the correct vertical alignment for the lower texture, but the middle texture grass is floating off into the air. What's the best way to avoid this?