EMPEROR METALLIX
Member
As I am pretty sure you already know, I have been workign on my mod agian, but this time I decided to try making a bonus level, Where I was faced with these problems:
1. The camera is evil if you get to close to the edges
2. Somehow the umm... (what ever you call that invisible impassible wall at the edge of every level set area) Has been misplaced.
3. The get rings message keeps saying get 1 rings rather than get 129 rings.
4. Some of the floor is missing.
5. I can't figure out how to make the area of the level force you to keep moving forward while at the same time allowing you to go somewhat slow enough to still beagle to collect rings and dodge spike balls, while keeping youf rom going backward.
Heres a screen shot of what the level looks like if you need to see it:
So how do I fix these problems?
(Note: If it helps, I am using srb2doom to make the levels.)
Edit: Also is there anyone here who can tell me how to make the ceiling into an exact mirror image of the floors when making a level such as the one shown in the picture?
(Note 2: The level is shaped like the 3d shape of a double pointed pencil cut in half the long way and hollowed out)
1. The camera is evil if you get to close to the edges
2. Somehow the umm... (what ever you call that invisible impassible wall at the edge of every level set area) Has been misplaced.
3. The get rings message keeps saying get 1 rings rather than get 129 rings.
4. Some of the floor is missing.
5. I can't figure out how to make the area of the level force you to keep moving forward while at the same time allowing you to go somewhat slow enough to still beagle to collect rings and dodge spike balls, while keeping youf rom going backward.
Heres a screen shot of what the level looks like if you need to see it:
So how do I fix these problems?
(Note: If it helps, I am using srb2doom to make the levels.)
Edit: Also is there anyone here who can tell me how to make the ceiling into an exact mirror image of the floors when making a level such as the one shown in the picture?
(Note 2: The level is shaped like the 3d shape of a double pointed pencil cut in half the long way and hollowed out)