Aquavine
📀🌻Frutiger Aero enjoyer :3🌻📀
I noticed a weird oddity with UZB and custom objects. Every time I add a new object to my UDMF map, it doesn't appear in the objects list and I instead have to manually write the object's address in to even place it. And it works in-game, but the editor still acts like the object doesn't exist and using the missing object template. This issue happens only to the newest added object. (A.k.a the one with the lowest object address. 4095 appears in the list, but 4094 doesn't.)
It's not a game breaking issue for me, but it's still quite weird for me and I rather visibly see the object and it's hitboxes instead of having to guess how it will look like in game. And the issue never happened in any of my binary maps, so it has to be an UZB exclusive issue. And the issue doesn't fix itself when placing the object and reloading the editor.
Upon testing the map, SRB2 is able to read and normally insert the object where it should be.
It's not a game breaking issue for me, but it's still quite weird for me and I rather visibly see the object and it's hitboxes instead of having to guess how it will look like in game. And the issue never happened in any of my binary maps, so it has to be an UZB exclusive issue. And the issue doesn't fix itself when placing the object and reloading the editor.
Upon testing the map, SRB2 is able to read and normally insert the object where it should be.