742mph
My work is never done yet
I've been working on a map recently that uses several large FOFs, ranging up to approximately 10000x3000x100 fracunits in size. They have been causing strange glitches, such as appearing much smaller or larger than they are when viewed from a distance, refusing to render flats or textures, and other things. Some solid FOFs even let the player pass through at times. Is there any way to fix these problems, or are the FOFs involved simply too large for the game to handle?
EDIT: Fixed the solidity problem, but the FOFs still appear the wrong size or shape when viewed in the right way.
EDIT: Fixed the solidity problem, but the FOFs still appear the wrong size or shape when viewed in the right way.
Last edited: