My first post on this forum shall be a release.
I can be reached in the IRC channel if you wish to give me compliments or criticism in detail.
Getting straight to business, with animated gifs!
Walking
http://img222.imageshack.us/my.php?image=walkmp6.gif
UPDATED Running
http://img135.imageshack.us/my.php?image=runsideob9.gif
(It looks better from the ingame camera angle)
Directions:
1. Unzip in your MD2 folder, if you do not have one create one in your srb2 folder.
2. Add the line "PLAY PLAY.MD2 3.0 0.0" without quotes to your md2.dat in your srb2 directory with a text editor.
3. Start a game of srb2 in OpenGL mode and hit the tilde key ~ then type in GR_MD2 1
4. Enjoy!
And now, the UPDATED download link!
http://srb2ffh.supersanctuary.net/403MD2.zip
Note:
The shading in the MD2 is baked in. In these gifs it is slightly different due to being calculated each frame by blender. If I make an accompanying wad similar to the wizard wad i can implement that in game.
I would like to credit the original author of the meshes. I only UV mapped, textured, rigged, and animated these. The original meshes were extracted from a Gmod set, which seem to be originally ripped from Sonic Heroes. The texture and animations are all my work however.
I can be reached in the IRC channel if you wish to give me compliments or criticism in detail.
Getting straight to business, with animated gifs!
Walking
http://img222.imageshack.us/my.php?image=walkmp6.gif
UPDATED Running
http://img135.imageshack.us/my.php?image=runsideob9.gif
(It looks better from the ingame camera angle)
Directions:
1. Unzip in your MD2 folder, if you do not have one create one in your srb2 folder.
2. Add the line "PLAY PLAY.MD2 3.0 0.0" without quotes to your md2.dat in your srb2 directory with a text editor.
3. Start a game of srb2 in OpenGL mode and hit the tilde key ~ then type in GR_MD2 1
4. Enjoy!
And now, the UPDATED download link!
http://srb2ffh.supersanctuary.net/403MD2.zip
Note:
The shading in the MD2 is baked in. In these gifs it is slightly different due to being calculated each frame by blender. If I make an accompanying wad similar to the wizard wad i can implement that in game.
I would like to credit the original author of the meshes. I only UV mapped, textured, rigged, and animated these. The original meshes were extracted from a Gmod set, which seem to be originally ripped from Sonic Heroes. The texture and animations are all my work however.