Aaron
ZDOOM Aaron
I am trying to make Doom Style doors and I have achieved the effect I want
Using "Move Tagged Sector Ceiling". The Problem with my method is it uses several
linedef-executers Each on separate Pieces of ground(representing a door state). It works but is glitchy in match mode at vital times. Can I tell my script to idle/sleep/wait before my next action? How would you guys go about this?
Using "Move Tagged Sector Ceiling". The Problem with my method is it uses several
linedef-executers Each on separate Pieces of ground(representing a door state). It works but is glitchy in match mode at vital times. Can I tell my script to idle/sleep/wait before my next action? How would you guys go about this?
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