no. my point there was that the only way i can somewhat efficiently play without analog, the bubsytank controls, are obviously terrible in their own way like you just described. the only reason i even have to use it is because the default controls are even worse for my keyboard-only setup
again, my issue here is that i, a keyboard-only player, don't have an efficient means to constantly fidget with the camera so i can play the game with strafing enabled like the default. my grievance is that my solution to this, analog, is kinda going away for what in-so-far seem to be not particularly convincing reasons.
please don't tell me i don't know how to use the default controls either when i just explained that they're what i forced myself to use for the vast majority of my time playing srb2. i just flat out don't think they work for keyboard-only controls and think that the one solution that somewhat fixed it should still be an easily-accessible option. and no, a completely visual lua script that changes sprite direction and tweaks on how braking work do absolutely nothing to fix my issue here. i'm pretty sure i already know i'm not going to like the default 2.2 controls i'm now going to be borderline forced to use