Shaflugi said:
Instead of it being a box that you can roll under, it could be a powerup monitor ;P
But it'd be more convenient, since it's possible to make a box and put a turret on top. Even if it isn't possible to make it pushable, it would still give you an advantage, and could be protected from the opposing force. You would have to do some programming to turn that into a monitor, and everyone here is to lazy to do something like that.
Wait... you were being sarcastic, wern't you? :?
Anyway, why not turn this idea into something bigger, like a CTF level? what I had in mind was, a pair of large battle ships (equiped with turrets and other traps) suspended over a bottomless pit, with a wide gap between them? Players would have to sneak into each others ship to steal the flag. Both ships would contain a deck (with a large glass window to monitor the action), a bridge (y'now, the place on top of the ship), a hanger (presumably where the entrance to the ship would be located), an armory, a cargo bay (which should be full of crates),and various other areas. for added flavor, there should be rails on top, for sniping players trying to sneak in, and plenty of hiding spots on the inside. The bottomless gap should be crossed via a multitude of floating platforms. And players would have to cooperate. i.e, some stay back to guard the ship, some stay on the top to snipe, and the others would try to sneak in. And to prevent people from guarding the entrance so no one can get in, there should be several secret entrances, like a hole under the ship that leads to the cargo bay that only Tails can get to. (The hole should be under a crate, with a switch that temporarily opens a door to the outside. as a bonus, the crate could be filled with powerups) or a hole in the side of the ship that knuckles can climb into, or a secret hole that leads into a vent, where the player can drop down from the ceiling of the deck.
Also, I was wondering... Is it possible to make textures for conveyor belts?