Tyrannic
Member
I was too lazy to come up with alliterations for the title that weren't already taken.
So yeah, I have only been sporadically active on these forums for quite some time due to school and other stuff, but in some of the spare time I had I actually worked on some SRB2-related things after last year's OLDC map (Egg Outposts). I can't say that my texturing skills have vastly improved, but eh, I'm not making the mistake again showing next to nothing before releasing a map to the public. So obviously feedback is appreciated as always.
Now, for the actual content:
That's it for now.
So yeah, I have only been sporadically active on these forums for quite some time due to school and other stuff, but in some of the spare time I had I actually worked on some SRB2-related things after last year's OLDC map (Egg Outposts). I can't say that my texturing skills have vastly improved, but eh, I'm not making the mistake again showing next to nothing before releasing a map to the public. So obviously feedback is appreciated as always.
Now, for the actual content:
This a new ACZ-themed Axis2D stage, named "Lands of Sorrow".
This is my first skybox. There's room for improvement, but I quite like it.
This one's not an actual stage I'm working on, at least not for now. It's an experiment to get used to PolyObjects. The inspiration might be quite obvious.
This is a space-themed level I'm working on called "Submerged Station Zone".
This a mechanic with the new slime that unfortunately was posted before here. I hope my word is proof enough that I started working on this before seeing something similar on the MB.
Textures are likely to change.
Another small experiment.
This a neat little secret I put in.
A view into the room from the images above, but from outer space.
That's it for now.
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