GreenKnight9000
Member
The first issue is with every controller that have analog triggers, the right trigger (for instance, RT for Xbox 360/One and R2 for PS3/PS4) will always remain active, meaning that if strafing is assigned to the triggers (rudders) the player wil remain in a constant strafing state.
The second one is with the Nintendo Switch (wired) Pro Controller, internally referred to as Core (Plus) Wired Controller by Windows, which cannot be selected in SRB2, as it seems to think it's already in use by another player, with no way to select it.
The second one is with the Nintendo Switch (wired) Pro Controller, internally referred to as Core (Plus) Wired Controller by Windows, which cannot be selected in SRB2, as it seems to think it's already in use by another player, with no way to select it.