Maybe out of retirement?
If you think that it can be "cleaned up", then maybe you don't understand why Mystic wants it to go. The problem isn't just with practical issues like lives or no spectators. If that was the case, the devs could just fix these issues and everybody would be happy. No, the problem is that Race is a flawed gametype in itself. I'm not gonna repeat why; it's been said numerous times in this topic.If I may give my two cents here, I grudgingly understand why Circuit should go (even though it means one less division to have fun with), but at the same time I think it should come back once the gametype itself has been cleaned up.
White Mountain (no exit) and Misty Mire (broken flag behavior) are odd examples, because they're the equivalent of a Circuit map without a finish line. We'Re not talking about technically unplayable maps, but practically unplayable maps. Regarding your examples of "badass Circuit levels", both of these have had their fair share controversy: In Thunder Factory, a lot of people complained about the fans, which were the main attraction of the map. Lost Feelings Islands was called an uninteresting thokfest by many. There hasn't been a single Circuit maps for 2.0 that I would say has received universal acclaim, while there have been at least two (if not three) for Match. (To be fair, I think we have a similar problem with CTF, but at least CTF maps get more diverse feedback.)bunch of example
Au contraire, I think that is one of the things that Mystic (and everybody who supports this decision) hopes for. That talented people are discouraged to waste their time with a gametype that is so flawed that every effort to make a "perfect" map will ultimately fail. In the end, wouldn't it be better if we just ditched the concept of Circuit maps and went back to playing Race on Single Player maps?My biggest fear is that by dropping Circuit entirely from the OLDC, we'll discourage people with actual talent from working on such maps.