B*Dragon514
Member
So, yeah, as the title says, I have two questions which may/may not require lua scripts:
1) In older versions of SRB2, one would use NumEmblems in the MAINCFG category to give the user a visual indicator of how many emblems there are total in the game. In this version, I've noticed that the game automatically calculates that number for you, thus removing NumEmblems. Is it possible to use lua to force that number to a certain value? Say I had, for example, 30/30 emblems for a mod, but there was some super secret level which pushed the number to 35/30. Could it be possible to set the second value to a fixed number?
2) I know that you can prevent a character from being playable in SP by not including an OBJCTCFG for that character. Is it at all possible to prevent that character from being used or at least hidden in multiplayer? The only reason I ask is so I could add a hidden character in the game which could only be played as in a hidden rotation of maps in SP through forceskin.
Any and all help would be greatly appreciated :)
1) In older versions of SRB2, one would use NumEmblems in the MAINCFG category to give the user a visual indicator of how many emblems there are total in the game. In this version, I've noticed that the game automatically calculates that number for you, thus removing NumEmblems. Is it possible to use lua to force that number to a certain value? Say I had, for example, 30/30 emblems for a mod, but there was some super secret level which pushed the number to 35/30. Could it be possible to set the second value to a fixed number?
2) I know that you can prevent a character from being playable in SP by not including an OBJCTCFG for that character. Is it at all possible to prevent that character from being used or at least hidden in multiplayer? The only reason I ask is so I could add a hidden character in the game which could only be played as in a hidden rotation of maps in SP through forceskin.
Any and all help would be greatly appreciated :)