Confirmed Translucent sprites are displayed behind lower-unpegged textures in OpenGL mode

Status
Not open for further replies.

LJ Sonik

Developer
Sonic Team Junior


I guess the picture and the title say all: I spawned a MT_FLAME object in OpenGL mode, and I was able to see any mid-textures IN FRONT of the flame.
Also, don't mind the wooden thing under the flame, I tried without it and it didn't change anything.
 
Last edited by a moderator:
I don't think you mean "lower-unpegged textures", I think you mean "mid-textures". Regardless, this has probably been the case forever or something. The easiest way to observe it is with any shield in GFZ.
 
Yeah, I meant mid-texture, I just forgot the name, and yes it's not a bug from 2.1.15 as it happens with 2.1.14 too.
But that's a bug and it looks really ugly.
 
Partially fixed in master. Opaque Midtextures are now treated as opaque and won't have this happen. There's still sorting issues with most translucent things, however.
 
Status
Not open for further replies.

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top