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To. Use. Or. Not. To. Use. XWE. That. Is. The. Question.

Your opinion of XWE is...

  • SSN's right; Don't. Use. XWE.

    Votes: 0 0.0%
  • Forget SSN; XWE works just fine.

    Votes: 0 0.0%
  • XWE? What's that? Is it the great Xeroxed Watermelon Epidemic of '67?

    Votes: 0 0.0%
  • [Negro] STOLE MY BIKE! *dons pink jumpsuit and pursues*

    Votes: 0 0.0%

  • Total voters
    1
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XWE is like WadAuthor. If you know what you're doing, you won't have many problems. If you don't know what you're doing, everything's going to get massively screwed up.
 
Well ok, I just use DeePsea for putting files together. I use WadAuthor for making levels. DoomBuilder is just for checking out levels in 3D or use it like Zennode, and I finally got XWE just so it can sit there doing nothing.
 
I use WadAuthor for map making, Doombuilder to optimize, Lumpmod for basic lump editing, and DeepSea for complex lump editing.
 
XWE is godly when managing graphical entities, and it only ever gives me lip whilst handeling lumps. At which point, SRB2WE takes the cake.
 
XWE is pretty much one of the only two tools I've got. And then DeePsea's too heavy for me.

Wintex? I used to love it. It doesn't work with srb2.srb anymore.

...I've been thinking about a rewrite of SRB2WE (that thing's garbage, now that I look at it months later), 'cept I don't think it's worth it to write it in a code like MMF.
 
WadAuthor for maps, Doom Builder for correcting ol' Waddy's mistakes, LumpMod for the finishing touches, XWE for importing graphics and DeePsea for importing music, SOCs and merging files. So yeah, DeePsea is good at its things and XWE at its. You just have to do things right, otherwise the editors don't know what the hell they're doing anymore and screw up.
 
.......unfair

Neo Chaotikal said:
WadAuthor for maps, Doom Builder for correcting ol' Waddy's mistakes, LumpMod for the finishing touches, XWE for importing graphics and DeePsea for importing music, SOCs and merging files. So yeah, DeePsea is good at its things and XWE at its. You just have to do things right, otherwise the editors don't know what the hell they're doing anymore and screw up.

You said everything I wanted to say!
 
I virtually never touch a map, and XWE has always been stable for me. I only ever touch WadAuthor when I desperately need it. SRB2 Wad Editor works for lump handling...So... XWE it is.
 
I use the wadauthor for map editing, doombuilder for the "export map" option, and its nodebuilder, i use XWE with lumps, and i use digi's wad editor for renaming in lower case, although i use DOS for that most of the time ^_~.

I would use digi's editor rather than XWE if it actually saved changes in lumps aka: map headers.
 
fox.dx2 said:
I can't use lumpmod and other dos programs because the pc i'm using right now can't use dos.
There's a difference between DOS and a command prompt. You just aren't using it right.
 
I'm kinda wondering why everyone's giving me their life story when I asked for opinions on XWE and that's it, but, whatever.
 
XWE v.1.16 is way less glitchy than 1.15 is though.
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Ritz said:
fox.dx2 said:
I can't use lumpmod and other dos programs because the pc i'm using right now can't use dos.
There's a difference between DOS and a command prompt. You just aren't using it right.

Dos doesn't work because C:\windows\system32\autoexec.nt is not suitable for running MS-DOS and Microsoft Windows applications on the pc i'm using right now. Also, it never ran MS-DOS anyway.

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XWE? What's that? Is it the great Xeroxed Watermelon Epidemic of '67

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