Sizzle
Member
See here:
This could likely be exploited in a myriad of ways, both on this stage and on custom maps.
Interestingly, thrown emeralds exhibit the same behavior until the player who threw them walks over the sector, at which point they decide to swap gravity:
Neither of these behaviors are correct, in my opinion. Objects thrown over these kinds of sectors should immediately flip around on contact.
---------- Post added at 05:05 PM ---------- Previous post was at 04:57 PM ----------
I have new findings: I believe that this bug is dependent on whether or not the object touches the sector. Here you see the flag switch gravity with the player:
This behavior is still incorrect (in my opinion), but it's inconsistent with my first report.
This could likely be exploited in a myriad of ways, both on this stage and on custom maps.
Interestingly, thrown emeralds exhibit the same behavior until the player who threw them walks over the sector, at which point they decide to swap gravity:
Neither of these behaviors are correct, in my opinion. Objects thrown over these kinds of sectors should immediately flip around on contact.
---------- Post added at 05:05 PM ---------- Previous post was at 04:57 PM ----------
I have new findings: I believe that this bug is dependent on whether or not the object touches the sector. Here you see the flag switch gravity with the player:
This behavior is still incorrect (in my opinion), but it's inconsistent with my first report.
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