Thrown flags/emeralds over grav-flip sectors do not behave properly

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Sizzle

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See here:

3oD3YsAPhCQUcQa1Dq.gif


This could likely be exploited in a myriad of ways, both on this stage and on custom maps.

Interestingly, thrown emeralds exhibit the same behavior until the player who threw them walks over the sector, at which point they decide to swap gravity:

3oD3Yp0zD3MOjz2TbW.gif


Neither of these behaviors are correct, in my opinion. Objects thrown over these kinds of sectors should immediately flip around on contact.

---------- Post added at 05:05 PM ---------- Previous post was at 04:57 PM ----------

I have new findings: I believe that this bug is dependent on whether or not the object touches the sector. Here you see the flag switch gravity with the player:

3oEjHC3A6nPDYQUluE.gif


This behavior is still incorrect (in my opinion), but it's inconsistent with my first report.
 
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