THOKTRACKS

[Open Assets] THOKTRACKS v1.5a

This content may be freely modified and/or maintained by anyone.

CoolThok

Still running off a 28k dialup modem
These tracks are pretty good! a couple of thoughts:

  • This is just personal opinion, but I would go with a more distinct theme for Savannah Citadel 2 than just the prototype day music... I think something fresher, like a remix, could help it have more identity. It's a good track otherwise!
  • On Dark Fortress 2, I found the turn into the trick rings to be really awkward; on the first time through, I'm inclined to follow the road straight instead of making such a sharp left out of the bend. I think some directional arrows would fix this up nice and easy.
    ringracers0132.png
  • Similarly, the big jump right before these rings feels clunky, the way you just kinda... naturally ram into the wall. I think it's worth experimenting with ways of streamlining this: maybe some dash rings or springs to correct your trajectory?
    ringracers0133.png


    Fantastic overall!
 
CoolThok updated THOKTRACKS with a new update entry:

v1.1 - the thursday patch

nothing too major here, just a few minor changes
  • The waypoint over the jump in Savannah Citadel Act 2 has been set to "No respawn" instead of "Block lightsnake".
  • Bots now fastfall when crossing the jump in Savannah Citadel Act 2.
  • The fountain section of Dark Fortress Zone Act 2 has been slightly modified to make it slightly less clunky to traverse.

Read the rest of this update entry...
 
For those who wanted to see the KartZ version of Dark Fortress 2, here's the WAD file
(make sure to load this in SuperSRB2KartZ)
 

Attachments

  • DarkFortressKartZ.wad
    2.2 MB · Views: 129
CoolThok updated THOKTRACKS with a new update entry:

v1.3 - Checkpoints were already implemented so here's some other updates

Dark Fortress 2:
  • A misplaced grey spring near the second cut has been removed.
  • Most scaled monitors have been resized to match how they were pre-2.4 (But they are slightly larger now)
  • A set of waypoints after the 360-degree turn has had its type changed to "No respawn" to prevent players respawning over a death pit.
  • The inner walls of the lava fountain are now set to "Block players" instead of "Impassable".
  • The large lavafall has been blocked so players don't hit the...

Read the rest of this update entry...
 
CoolThok updated THOKTRACKS with a new update entry:

v1.4 - the first major update

this is a big one

General:
  • Added 2 new maps: Secret Base, and Roulette Rumble.
  • Thok Cup has been rebranded to Attraction Cup.
  • New staff ghosts (only from me at the moment...)
  • KKD Medals have been added to each race map.
  • Updated MODINFO.
Chicken Ring:
  • Whisk Assessment has been added as an alt track.
  • The number of Prison Eggs have been reduced from 12 to 8.
  • The inner flying Prison Eggs now move slightly faster.
  • The flying Prison...

Read the rest of this update entry...
 
There is a GBJ on Secret Base and it causes two or more CPU players to get stuck if all of them are in flashing tics:
ringracers0213.gif
ringracers0214.gif

(When in flashing tics, CPU players never attempt a respawn (hold Accel + Brake + Ring Bail for 4 seconds) since it relies on the anti-grief timer which does not count up while in flashing tics)
 
CoolThok updated THOKTRACKS with a new update entry:

v1.4a - bot wrangling

hotfix mostly dedicated to fix some bot jank in Secret Base
  • Added a bot controller at the beginning ramp to prevent bots from getting stuck.
  • Changed a pool of lava to be flat to prevent players from bouncing on it.
  • Some of the fences around the tripwire have been changed to use Block Players.
  • The edges of the midtextures near the first set of Red Springs have had No Bump disabled to prevent bots from getting stuck.

Read the rest of this update entry...
 
CoolThok updated THOKTRACKS with a new update entry:

v1.4b - base wrangling

please let this be the last hotfix for this release

Dark Fortress Zone Act 2:
  • Alternate track replaced with Dark Fortress Zone Act 2 -classic ver.- from Sonic Megamix Mania.
  • Updated music title for the main music.
Secret Base:
  • Added fire midtextures to most of the pools of lava to make them more visible.
  • Various bot improvements.
  • Disabled a No Bump flag on one of the fence edges. (again)
  • Changed spraycan location.
  • The ringboxes in the...

Read the rest of this update entry...
 
CoolThok updated THOKTRACKS with a new update entry:

v1.5 - overhauls

General changes:
  • Added 1 new race map & 1 new battle map: BUBBLY WASHING MACHINE and FINAL TENTINATION.
  • Cup order has been shuffled.
  • Re-implemented community staff ghosts.
Roulette Rumble Zone:
  • Fixed a texture error.
Secret Base Zone:
  • Removed a stray midtexture on the edge of the ramp section.
  • The second drop at the start has been replaced with a slope.
  • The waypoints on the first ramp and the shortcut now have the...

Read the rest of this update entry...
 
CoolThok updated THOKTRACKS with a new update entry:

v1.5a - road rage

ringracers0088-gif.191165


General:

Added 1 new battle map: AMBER INTERSTATE ZONE.

Chicken Ring:

  • Moved to Lost & Found.
Savannah Citadel 2:
  • Moved a set of respawn linedefs to prevent waypoint issues.
  • The map now has a default camera height of 130.
Bubbly Washing Machine:
  • The tree containing the 2x Drop Target capsule is no longer...

Read the rest of this update entry...
 
Back
Top