on Edge
Member
People hate it because it speeds characters up past the normal limits of running. I believe that thoking is more useful than that, and uses more inteligance.
Please note that all abilities have advantages.
1) Flying can easily clear obsticals in all gametypes, that delay most other abilities.
2) Climbing can make quick work of complex ctf maps.
3) Gliding has a higher possoble abiliy speed than thoking, and is constantly propelling the character, instead of just a push. (This is worse than multithoking if the glide is fast enough.)
4) Double jump is a quick boost upwards that can be used for many things: gaining air time, height, and drastically changing direction from down to up, evading bullets.
5) Super Sonic hover can easily skip platforming, deathpits, and ground traific. O_O Red flag! Cheapest ability ever!
6) SA walker hover can clear some platforming, clear some pits, and some ground traffic. More balanced.
7) Swim: just like fly, but only underwater.
8) No ability. Must be suicidal to use this ability. Has NO benifits.
Rolling: Can move as fast as thoking but takes time to charge. Actully makes better distance than thoking because it move at 60 from the start.
Uses of thoking are:
1) Moving across long drops quickly
2) Taking tight corners
3) Accelerating
4) Dodging bullets
1) Thoking can be used to cross long drops at high speed. This is thoking's true use to me in race. Suprisingly uses only one thok.
2) Thoking "negates" all previous motion, ad can be used to take tight corners. Jump in air next to the inner wall and alighn yourself for a clear thok after the turn.
3) Accelerating is crutial to all races. The only other ability to have this is gliding. Sadly, glide/climb stops short with contact to walls.
4) Doging bullets is the most important part of any gametype, though this is really just a combination of 2 & 3.
Note: 1 & 2 can also be used together in certain race maps for extreem speed.
Thokfest is relative to the player. I actually preffer running on wavy cources. Speed is just a benifit to thoking, and is only the main attracion for newbs (and also n00bs too.)
Please note that all abilities have advantages.
1) Flying can easily clear obsticals in all gametypes, that delay most other abilities.
2) Climbing can make quick work of complex ctf maps.
3) Gliding has a higher possoble abiliy speed than thoking, and is constantly propelling the character, instead of just a push. (This is worse than multithoking if the glide is fast enough.)
4) Double jump is a quick boost upwards that can be used for many things: gaining air time, height, and drastically changing direction from down to up, evading bullets.
5) Super Sonic hover can easily skip platforming, deathpits, and ground traific. O_O Red flag! Cheapest ability ever!
6) SA walker hover can clear some platforming, clear some pits, and some ground traffic. More balanced.
7) Swim: just like fly, but only underwater.
8) No ability. Must be suicidal to use this ability. Has NO benifits.
Rolling: Can move as fast as thoking but takes time to charge. Actully makes better distance than thoking because it move at 60 from the start.
Uses of thoking are:
1) Moving across long drops quickly
2) Taking tight corners
3) Accelerating
4) Dodging bullets
1) Thoking can be used to cross long drops at high speed. This is thoking's true use to me in race. Suprisingly uses only one thok.
2) Thoking "negates" all previous motion, ad can be used to take tight corners. Jump in air next to the inner wall and alighn yourself for a clear thok after the turn.
3) Accelerating is crutial to all races. The only other ability to have this is gliding. Sadly, glide/climb stops short with contact to walls.
4) Doging bullets is the most important part of any gametype, though this is really just a combination of 2 & 3.
Note: 1 & 2 can also be used together in certain race maps for extreem speed.
Thokfest is relative to the player. I actually preffer running on wavy cources. Speed is just a benifit to thoking, and is only the main attracion for newbs (and also n00bs too.)