Look, I've established a system for this, if me and Shuffle disagree on it, don't bring it up. Most of those issues are unsolvable issues. So don't go bringing up that old Software vs OGL thing.Dark Warrior said:If it works right in OpenGL, it's just because the level is too big, and kills software.
Of course, if everyone used OGL in the first place, no one would care. D:
Draykon said:Look, I've established a system for this, if me and Shuffle disagree on it, don't bring it up. Most of those issues are unsolvable issues. So don't go bringing up that old Software vs OGL thing.Dark Warrior said:If it works right in OpenGL, it's just because the level is too big, and kills software.
Of course, if everyone used OGL in the first place, no one would care. D:
Draykon said:Anyways, if you divide your thok barrier into multiple parts, it seems to fix the software killing issue.
HYPERKNUX said:yeah ok. sendspace has gone down for some reason. I'll show you 2 examples
Does it matter if it's a .PCX file cos each time I take a screenshot it says
srb20000X.PCX file
x stands for number