botatoo
Member
It especially takes me back to playing Spyro the Dragon, way back in like, 1999.
The feel of crawling through the first few levels, trying over and over again to make "tricky" jumps. Knowing those jumps are trivial if you know what you're doing (of course, I didn't know that back then. They were just hard.)
I will get over there, dammit.
Scouring every single corner of the simple environments to find everything there is to find.
It feels it's from an alternate timeline, a timeline where this game set the paradigm of all platformers to come, and I'm a kid again, just trying to make jumps and land on things.
The feel of crawling through the first few levels, trying over and over again to make "tricky" jumps. Knowing those jumps are trivial if you know what you're doing (of course, I didn't know that back then. They were just hard.)
I will get over there, dammit.
Scouring every single corner of the simple environments to find everything there is to find.
It feels it's from an alternate timeline, a timeline where this game set the paradigm of all platformers to come, and I'm a kid again, just trying to make jumps and land on things.