I'm up to version number 3, if you count the original. Here's the new download link--remember, I'm still looking to improve this.
http://srb2ffh.supersanctuary.net/611scr_frost_flare.wad
Probably few people remember the original Frost Flare Zone (Not to be confused with Simsmagic's Freezing Flare Zone...although the levels are quite similar). A very long time ago, I submitted a still more primitive version of this level as a release inside a 4-pack of levels called "Fawfulpack 2". Those few people who noticed complained the level was not only insanely difficult, but in a repetitive and frustrating way. Now, I'm trying to clean it up, and I think I've really improved it, but I'm not sure it's quite ready for the Releases Section. So I'm posting what I've got now in Editing and asking if there's any improvement ideas you have.
Fawfulfan's official Changelog:
Version 2:
1. I did one of three things to just about every one of those annoying long lines of moving platforms: Increased their size, deleted them, or replaced them with a more unique obstacle.
2. The most inconveniently placed enemies have been deleted or untagged in Easy and Medium.
3. More Starposts.
4. A few more rings and monitors.
5. In the original, sometimes shortcuts were too hard to find, and, worse, what you had to do to advance was unclear. All of that has been corrected.
6. Crushers in both of the THZ sections have been moved and/or had their dimensions changed.
7. LOTS of new sector-based scenery to make the level look cooler!
Version 3:
1. There is now different music depending on what part of the level you're in.
2. At the request of everyone, I got rid of the Camera Scanner in the pipes. Personally, I think the area is now even more confusing, but because you insisted...
3. The Crawla Commanders in the secret maze at the beginning are no longer flagged in Easy Mode.
4. The first lava passage and the end of the first THZ section have both been widened.
5. A minor crumbling platform glitch in the first frozen lake has been corrected.
6. Even more sector-based scenery has been added, mostly at the end of the first THZ section.
There is even more I've changed, but I won't spoil everything.
I'm also providing some screenshots to get your interest:
Your input is crucial.
http://srb2ffh.supersanctuary.net/611scr_frost_flare.wad
Probably few people remember the original Frost Flare Zone (Not to be confused with Simsmagic's Freezing Flare Zone...although the levels are quite similar). A very long time ago, I submitted a still more primitive version of this level as a release inside a 4-pack of levels called "Fawfulpack 2". Those few people who noticed complained the level was not only insanely difficult, but in a repetitive and frustrating way. Now, I'm trying to clean it up, and I think I've really improved it, but I'm not sure it's quite ready for the Releases Section. So I'm posting what I've got now in Editing and asking if there's any improvement ideas you have.
Fawfulfan's official Changelog:
Version 2:
1. I did one of three things to just about every one of those annoying long lines of moving platforms: Increased their size, deleted them, or replaced them with a more unique obstacle.
2. The most inconveniently placed enemies have been deleted or untagged in Easy and Medium.
3. More Starposts.
4. A few more rings and monitors.
5. In the original, sometimes shortcuts were too hard to find, and, worse, what you had to do to advance was unclear. All of that has been corrected.
6. Crushers in both of the THZ sections have been moved and/or had their dimensions changed.
7. LOTS of new sector-based scenery to make the level look cooler!
Version 3:
1. There is now different music depending on what part of the level you're in.
2. At the request of everyone, I got rid of the Camera Scanner in the pipes. Personally, I think the area is now even more confusing, but because you insisted...
3. The Crawla Commanders in the secret maze at the beginning are no longer flagged in Easy Mode.
4. The first lava passage and the end of the first THZ section have both been widened.
5. A minor crumbling platform glitch in the first frozen lake has been corrected.
6. Even more sector-based scenery has been added, mostly at the end of the first THZ section.
There is even more I've changed, but I won't spoil everything.
I'm also providing some screenshots to get your interest:
Your input is crucial.