Lilly
Member
Not sure if this is the appropriate forum for this topic, but I had to air out those thoughts lingering in the back of my mind lately.
Now that Swim is actually working, (It doesn't go through the water anymore, right?) it's still the most useless ability ever, at least through most of the current main campaign. I wonder if actual uses for it could be implemented in custom maps? Let's try to think of some!
· Waterfalls built inside walls, that the swimmer could "climb" upwards to reach new paths, or extra lives and rings. Imagine Knuckles, but bound to walls made of water. You could use a pushing force to prevent flying characters from going inside, that only the swimming character would be fast enough to go inside of.
· Half-frozen blocks of water floating in mid-air, that the character could leap to each of by swimming inside them. (Samurai Pizza Cat's Famicom game had loads of great gimmicks.) Imagine all the absurd platforming sections that could be created with this alone.
· This is a pretty abstract one, (Probably best for experimental labs and space stations.) but I also think it would be interesting if the swimming character also had attributes for running across the water at high enough speeds. That way, they can use spiral staircase FOFs made of water, or bouncy slime, to reach new paths. And if you really needed it to be grounded in reality, stone flooring and spikes under the water might work.
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All of those don't have to be exclusive to water-heavy levels either. Of course, flying characters like Tails could easily use those paths too, but that's not a bad thing if you're giving Tails more paths he can take as well. He's technically Fly/Swim anyway, but doesn't have unique animations for the latter.
Now that Swim is actually working, (It doesn't go through the water anymore, right?) it's still the most useless ability ever, at least through most of the current main campaign. I wonder if actual uses for it could be implemented in custom maps? Let's try to think of some!
· Waterfalls built inside walls, that the swimmer could "climb" upwards to reach new paths, or extra lives and rings. Imagine Knuckles, but bound to walls made of water. You could use a pushing force to prevent flying characters from going inside, that only the swimming character would be fast enough to go inside of.
· Half-frozen blocks of water floating in mid-air, that the character could leap to each of by swimming inside them. (Samurai Pizza Cat's Famicom game had loads of great gimmicks.) Imagine all the absurd platforming sections that could be created with this alone.
· This is a pretty abstract one, (Probably best for experimental labs and space stations.) but I also think it would be interesting if the swimming character also had attributes for running across the water at high enough speeds. That way, they can use spiral staircase FOFs made of water, or bouncy slime, to reach new paths. And if you really needed it to be grounded in reality, stone flooring and spikes under the water might work.
***
All of those don't have to be exclusive to water-heavy levels either. Of course, flying characters like Tails could easily use those paths too, but that's not a bad thing if you're giving Tails more paths he can take as well. He's technically Fly/Swim anyway, but doesn't have unique animations for the latter.